ClassRealm.com (@ClassRealm), by creator and CEO Ben Bertoli, may soon be the answer for this.
In its most basic definition, ClassRealm is a role-playing game for the classroom. Classrealm.com defines it as: "a customizable, web-based tool that can be used by teachers, students and parents to introduce gamification into the classroom, encourage better behavior patterns and promote creative expression." I stumbled upon this site in my search for behavior management systems that were computer-based and just happened to see this site. The idea would be magical and I think all of my students, who are special education students, would be very much into it.
The company is in the funding and programming stages right now, however they have developed a free paper version of the game to try in your classroom: http://classrealm.com/blog/starting-your-own-classrealm/.
The program uses character races and classes that students can choose from to personalize the classroom interactivity experience. Races vary from Angel to Zombie and student can pick enhancers or job classes for their races. Students gain XP (experience points) for completing assignments which help them level up and strengthen their characters and achievements for attendance, behavior and academics; much like they would on a video game. The future of gamification exists in the development of this site and program, and I feel very strongly it will be successful.
My students have been in love with Classdojo.com, however there is not as much interactivity and connectivity as Classrealm is offering. I am going to try out the paper version in the fall if it does not go live before then and I can't wait to see the developing life story of this creative and clever start-up.
To add your email to their notification list or to donate to help kick start this program visit: ClassRealm.com